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Posts Tagged ‘rigging’
Kysna in Metal look
Kysna in Metal look

the director of the project has been satisfied with this one look but i would apparently be more happy whith simple white version.. The way of animation is different and now i need to change all the rig for this one :[

KYSNA character – rigging
KYSNA character - rigging

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like. There are two versions of geometry – Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

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