
the director of the project has been satisfied with this one look but i would apparently be more happy whith simple white version.. The way of animation is different and now i need to change all the rig for this one :[
hedgehog working experieces character design, composing, ct projects, czech TV, finals, Maya, nuke, projects, rigging, SGI

The project has been confirmed and is in the production at the moment. I am going to animate all of the 21 cities and i hope that i can done it before I will leave from Prague…
hedgehog working experieces composing, ct projects, czech TV, finals, Maya, nuke, projects, SGI
Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days..
SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!
hedgehog working experieces character design, ct projects, czech TV, Maya, modeling, process, projects, SGI

So that is a concept i was working on last two weeks and if all will go well it is going to go to a production..
hedgehog working experieces composing, ct projects, czech TV, Maya, nuke, projects, SGI

first render of intro
This is just an introduction part of the proposal of an animation which should be about 30 second on length.
hedgehog working experieces composing, ct projects, czech TV, Maya, nuke, process, projects, SGI
That is how the camera would be shooting:
three characters on the scene:
1. a artist
2. naked model siting on the red velvet
3. money-lender (shark..) who came for his money

Camera positions

CLOSE-UP - feet of a naked women model (secon character)

MEDIUM - the siting model (left)+ feature character looking from window

HIGH LOW - third character siting in a middle of frame frame

MEDIUM - the artist is painting (left)

CLOSE-UP - to a the artist's shoe when he is walking out of his position

MEDIUM LOW - the artist is opening the door and wolking out of room
hedgehog Design 4 layout, Uni projects artist's studio, camera position, concept, layout, process, projects, SGI, UNI