Archive
KYSNA character - animating
This is not a final version and the project is happylly in a process. I suppose that until the end of next week will be all combined with the history-map-scene and all will become much clear…
KYSNA character - rigging
after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like.
There are two versions of geometry - Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…
KYSNA character - modeling
Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days..
SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!
KYSNA - tely character
The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.
first proper render - the intro
This is just an introduction part of the proposal of an animation which should be about 30 second on length.













