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Archive

Posts Tagged ‘process’

TimeLine - design

September 7th, 2009

KYSNA character - animating

August 28th, 2009

kysnaAnimation

This is not a final version and the project is happylly in a process. I suppose that until the end of next week will be all combined with the history-map-scene and all will become much clear…

hedgehog working experieces , , , , ,

KYSNA character - rigging

August 25th, 2009

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like.
There are two versions of geometry - Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

hedgehog working experieces , , , , , ,

KYSNA character - modeling

August 19th, 2009

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days..
SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

hedgehog working experieces , , , , , , ,

KYSNA - tely character

August 18th, 2009

concept_kysnawhite_frontconcept_kysnawhite_side

The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.

hedgehog working experieces , , , , , ,

first proper render - the intro

July 25th, 2009
first render of intro

first render of intro

This is just an introduction part of the proposal of an animation which should be about 30 second on length.

hedgehog working experieces , , , , , , ,

4sec preview after Composing

July 10th, 2009

test1265

I was composing this one in Nuke…

hedgehog working experieces , , , , , ,

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