
This is not a final version and the project is happylly in a process. I suppose that until the end of next week will be all combined with the history-map-scene and all will become much clear…

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like. There are two versions of geometry – Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days.. SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.

This is just an introduction part of the proposal of an animation which should be about 30 second on length.

mapafric_procesprvw.avi that is a project i have been working now and it is still in process i hope to finish it soon if all circumstances will go good…

That is how the camera would be shooting: three characters on the scene: 1. a artist 2. naked model siting on the red velvet 3. money-lender (shark..) who came for his money

So after couple of hovers with pencil work this picture has came out. Perspectives are looking great but it could be seen also quite distracting… But don’t forgot that there is going to float just a small frame all over the picture and so far the complete picture is not gonna be shown..

Well, the renders from maya would not be working properly if I didn’t transform them in to a panoramic picture. It doesn’t look well, but it works..

After i found the concept of the studio i’ve build a maya model for better understanding of the complicated perspective i was planing to draw. Thiese pictures are the blocked camera movements i wanna work with..
So after couple of hovers thinking about some ideas i put some of them on paper.. and decided to go by the futuristic concept

So after couple of hovers I’ve came with this picture. On this one is a change in some details which were wrong in previous stage. At first I’ve though that shadows were not enough dark and secondly there were on wrong positions. So I’ve fixed the placing of them and then found out that a [...]

After the transparent wash I’ve started to apply next layer with no transparency and after it has dried I’ve became to render light. Light source is only the candle so it hasn’t been so difficult to define a shadow.

So after long time wondering how to research a tonal work and what technics apply on the hand drawn work I’ve decided to use acrylic paints. This was first picture I’ve came with. It’s been just first color wash with a lot of water… Nex step would be to cover it with new layer with [...]

And today i made another render, but on this one is not switch on depth of field.. which i am working still on..

So after two weeks of quite intensive work I finally could render some pictures out of maya and there they are. The project is in progress jet but it’s gonna be done soon.. well.. i hope!
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