
The project has been confirmed and is in the production at the moment. I am going to animate all of the 21 cities and i hope that i can done it before I will leave from Prague…

This is not a final version and the project is happylly in a process. I suppose that until the end of next week will be all combined with the history-map-scene and all will become much clear…

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like. There are two versions of geometry – Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days.. SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

So that is a concept i was working on last two weeks and if all will go well it is going to go to a production..

This is just an introduction part of the proposal of an animation which should be about 30 second on length.

After i found the concept of the studio i’ve build a maya model for better understanding of the complicated perspective i was planing to draw. Thiese pictures are the blocked camera movements i wanna work with..

And today i made another render, but on this one is not switch on depth of field.. which i am working still on..

So after two weeks of quite intensive work I finally could render some pictures out of maya and there they are. The project is in progress jet but it’s gonna be done soon.. well.. i hope!
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