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Archive

Posts Tagged ‘Maya’

Kysna in Metal look

September 25th, 2009

kysnametalaftercompos0001-poster
the director of the project has been satisfied with this one look but i would apparently be more happy whith simple white version.. The way of animation is different and now i need to change all the rig for this one :[

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Historical Map finishing

September 25th, 2009

historymapmesta_hr0001-poster

The project has been confirmed and is in the production at the moment. I am going to animate all of the 21 cities and i hope that i can done it before I will leave from Prague…

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KYSNA start - after Nuke

September 7th, 2009

KYSNA character - animating

August 28th, 2009

kysnaAnimation

This is not a final version and the project is happylly in a process. I suppose that until the end of next week will be all combined with the history-map-scene and all will become much clear…

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KYSNA character - rigging

August 25th, 2009

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like.
There are two versions of geometry - Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

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KYSNA character - modeling

August 19th, 2009

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days..
SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

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Historical map - fly around

August 18th, 2009

snapshot2

So that is a concept i was working on last two weeks and if all will go well it is going to go to a production..

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