Archive
Posts Tagged ‘character design’
September 25th, 2009
KYSNA character - rigging
August 25th, 2009
after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like.
There are two versions of geometry - Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…
KYSNA character - modeling
August 19th, 2009
Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days..
SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!
KYSNA - tely character
August 18th, 2009
The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.










