above: the original version before converting in to personalized houses bellow: the final version of buildings uses in exterior set
So after I have finished the colour keys for the doll I have also needed to to some texture concept for texture artists who are contributing on the project.
So after i have figured out the way how to render out passes in our work-flow (Maya 2008 linux64) I can finally start testing some compositing. This is one of first tests so the quality is not there yet..

the director of the project has been satisfied with this one look but i would apparently be more happy whith simple white version.. The way of animation is different and now i need to change all the rig for this one :[

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like. There are two versions of geometry – Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days.. SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.
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