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Archive

Posts Tagged ‘character design’

Kysna in Metal look

September 25th, 2009

kysnametalaftercompos0001-poster
the director of the project has been satisfied with this one look but i would apparently be more happy whith simple white version.. The way of animation is different and now i need to change all the rig for this one :[

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KYSNA character - rigging

August 25th, 2009

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like.
There are two versions of geometry - Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

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KYSNA character - modeling

August 19th, 2009

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days..
SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

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KYSNA - tely character

August 18th, 2009

concept_kysnawhite_frontconcept_kysnawhite_side

The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.

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