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Posts Tagged ‘character design’
Praguiem: Impersonation of buildings
Praguiem: Impersonation of buildings

above: the original version before converting in to personalized houses bellow: the final version of buildings uses in exterior set

Praguiem: the doll texturing concept
Praguiem: the doll texturing concept

So after I have finished the colour keys for the doll I have also needed to to some texture concept for texture artists who are contributing on the project.

Praguiem: colourKeys
Praguiem: colourKeys

Very roughly set rendering and compositing..

Praguiem compTest
Praguiem compTest

So after i have figured out the way how to render out passes in our work-flow (Maya 2008 linux64) I can finally start testing some compositing. This is one of first tests so the quality is not there yet..

Kysna in Metal look
Kysna in Metal look

the director of the project has been satisfied with this one look but i would apparently be more happy whith simple white version.. The way of animation is different and now i need to change all the rig for this one :[

KYSNA character – rigging
KYSNA character - rigging

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like. There are two versions of geometry – Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

KYSNA character – modeling
KYSNA character - modeling

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days.. SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

KYSNA – tely character
KYSNA - tely character

The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.

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