
This is not a final version and the project is happylly in a process. I suppose that until the end of next week will be all combined with the history-map-scene and all will become much clear…

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like. There are two versions of geometry – Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days.. SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

So that is a concept i was working on last two weeks and if all will go well it is going to go to a production..

The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.
I have been asked to make proposal of poster for new comedy which is prepared in ctv production at the moment. Well, because i was convinced that a shocked deer character would be appropriate to the theme of ‘men in rut’ I’ve made one:]
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