
the director of the project has been satisfied with this one look but i would apparently be more happy whith simple white version.. The way of animation is different and now i need to change all the rig for this one :[

The project has been confirmed and is in the production at the moment. I am going to animate all of the 21 cities and i hope that i can done it before I will leave from Prague…

This is not a final version and the project is happylly in a process. I suppose that until the end of next week will be all combined with the history-map-scene and all will become much clear…

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like. There are two versions of geometry – Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days.. SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

So that is a concept i was working on last two weeks and if all will go well it is going to go to a production..

The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.
I have been asked to make proposal of poster for new comedy which is prepared in ctv production at the moment. Well, because i was convinced that a shocked deer character would be appropriate to the theme of ‘men in rut’ I’ve made one:]

This is just an introduction part of the proposal of an animation which should be about 30 second on length.

mapafric_procesprvw.avi that is a project i have been working now and it is still in process i hope to finish it soon if all circumstances will go good…
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