In case of interest download this Brief CV Breakdown of scenes for the reel: 2012_2D-TD_Reelbreakdown.pdf
This is the matte-paint preparation before the digital paint will be laid down over it.
above: the original version before converting in to personalized houses bellow: the final version of buildings uses in exterior set
So after I have finished the colour keys for the doll I have also needed to to some texture concept for texture artists who are contributing on the project.
So after all day of testing shaders and researching of colour keys I think I’ve found the right tonal composition. I should admit that I found lectures with Bjorn-Erik Aschim really helpful. I feel that characters are standing out of background quite well and more saturation of their dress makes them almost glowing.
So after i have figured out the way how to render out passes in our work-flow (Maya 2008 linux64) I can finally start testing some compositing. This is one of first tests so the quality is not there yet..
Concept for Praguiem film. Here Julie sees something we cannot and she is very scared.
This is generalist version of show-reel made for “Uptight” commission competition.

the director of the project has been satisfied with this one look but i would apparently be more happy whith simple white version.. The way of animation is different and now i need to change all the rig for this one :[

The project has been confirmed and is in the production at the moment. I am going to animate all of the 21 cities and i hope that i can done it before I will leave from Prague…

This is not a final version and the project is happylly in a process. I suppose that until the end of next week will be all combined with the history-map-scene and all will become much clear…

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like. There are two versions of geometry – Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days.. SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

So that is a concept i was working on last two weeks and if all will go well it is going to go to a production..

The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.
I have been asked to make proposal of poster for new comedy which is prepared in ctv production at the moment. Well, because i was convinced that a shocked deer character would be appropriate to the theme of ‘men in rut’ I’ve made one:]
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