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Author Archive
REEL 2012 – Compositor, 2D/3D Generalist
REEL 2012 - Compositor, 2D/3D Generalist

In case of interest download this Brief CV Breakdown of scenes for the reel: 2012_2D-TD_Reelbreakdown.pdf

Reel – Compositor / Animator
Reel - Compositor / Animator
Praguiem poster #2
Praguiem poster #2

last version of my proposal for the film poster

Praguiem: matte-painting setting
Praguiem: matte-painting setting

This is the matte-paint preparation before the digital paint will be laid down over it.

Praguiem: Impersonation of buildings
Praguiem: Impersonation of buildings

above: the original version before converting in to personalized houses bellow: the final version of buildings uses in exterior set

Praguiem: the doll texturing concept
Praguiem: the doll texturing concept

So after I have finished the colour keys for the doll I have also needed to to some texture concept for texture artists who are contributing on the project.

Praguiem: the Doll conceptRender
Praguiem: the Doll conceptRender

Again only very roughly set rendering and comp in Nuke

Praguiem: colourKeys
Praguiem: colourKeys

Very roughly set rendering and compositing..

Praguiem: Test Render
Praguiem: Test Render

So after all day of testing shaders and researching of colour keys I think I’ve found the right tonal composition. I should admit that I found  lectures with Bjorn-Erik Aschim really helpful. I feel that characters are standing out of background quite well and more saturation of their dress makes them almost glowing.

Praguiem compTest
Praguiem compTest

So after i have figured out the way how to render out passes in our work-flow (Maya 2008 linux64) I can finally start testing some compositing. This is one of first tests so the quality is not there yet..

Concept paint: scared Julie
Concept paint: scared Julie

Concept for Praguiem film. Here Julie sees something we cannot and she is very scared.

Show-reel 2010

This is generalist version of show-reel made for “Uptight” commission competition.

Happy new year!
Happy new year!

Yeah happy new year!! :]

Kysna in Metal look
Kysna in Metal look

the director of the project has been satisfied with this one look but i would apparently be more happy whith simple white version.. The way of animation is different and now i need to change all the rig for this one :[

Historical Map finishing
Historical Map finishing

The project has been confirmed and is in the production at the moment. I am going to animate all of the 21 cities and i hope that i can done it before I will leave from Prague…

KYSNA start – after Nuke
KYSNA start - after Nuke
TimeLine – design
KYSNA character – animating
KYSNA character - animating

This is not a final version and the project is happylly in a process. I suppose that until the end of next week will be all combined with the history-map-scene and all will become much clear…

KYSNA character – rigging
KYSNA character - rigging

after couple of days i’ve became more clear about the Kysna movement and what i want from it to move like. There are two versions of geometry – Low-res polygonal one for fast animating in real time with no need of playblasts and High-res subD one for rendering…

KYSNA character – modeling
KYSNA character - modeling

Surprice was how quick was to model the Kysna.. the poly mesh has been done with all details within two days.. SubD version of geometry is great on speed of render time but it is just so dificult to work with UVs!

Historical map – fly around
Historical map - fly around

So that is a concept i was working on last two weeks and if all will go well it is going to go to a production..

Soryboard – first two seq
Soryboard - first two seq
KYSNA – tely character
KYSNA - tely character

The character is in the proces of CG modeling and I hope that i will be succesful with good rig as well.

Men in rut – character for poster

I have been asked to make proposal of poster for new comedy which is prepared in ctv production at the moment. Well, because i was convinced that a shocked deer character would be appropriate to the theme of ‘men in rut’ I’ve made one:]

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